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BlendGames Review: Tomb Raider Underworld

Crystal Dynamics' objective with the past two games was to recapture the magic of the early Tomb Raider games and they've proven they can follow the formula from 1996 - but that's just not enough. It's time to shed some of the shortcomings that have been with the series since the beginning. Stagnation is the reason the series switched hands form Core Design to Crystal Dynamics in the first place.

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cinemablend.com
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