MyGen writes: "Some of my fondest gaming memories stem from killing children in Fallout. It wasn't the actual act that was so satisfying, but the response; being labelled as a "child killer" and having the entire world turn its back on me. The fact that I was able to do it, the freedom to do whatever you wanted; that's always been what excited me about the Fallout games. When Bethesda picked up the rights to the series and announced that it would build off of the Elder Scrolls: Oblivion's engine, I was excited to see what their take would be on the post-apocalyptic series. Comparing early screenshots, it was apparent that they were going to go their own way with it, enough that many people assumed it would be "Oblivion with guns," which would be all well and good, but "Oblivion with guns" isn't Fallout. Luckily, those views were mostly short-sighted, and the full game is not only an impressive achievement in its own right, but a worthy entry that fits seamlessly in the Fallout series as well.
Fallout 3's opening scenes are brilliant, starting the character's life as they are born. The player is able to choose their sex, name, and appearance, before being brought to the next stage of the tutorial: childhood. Gamers, for the first time, learn how to do tasks as their character does, growing up and learning how to walk, shoot, and interact with the world. It's brilliant, and an original take on tutorials, which comes as a breath of fresh air when compared to the typical "crouch under this box, jump over this hole" dog-and-pony show we've become accustomed to."