Seth Schiesel from the NY Times writes:
"In March 2007 I stopped playing World of Warcraft. At the time I had recorded 3,265 hours of playing time on my main character, a powerful warlock who binds demons to his will and corrupts his enemies with eldritch decay.
For more than two years I had played the game as if it were one of the most important things in my life. Four or five nights a week, promptly at 8, I and a few dozen companions around the country would sit at our computers for a highly disciplined session of virtual dungeon raiding that would usually end around 1 a.m."