Epic's Mark Rein says blockbuster games like Gears of War don't have to cost eight figure numbers. He says the Xbox 360 smash came in at under $10 million.
Well I guess 9 million to some isnt much, but I dont know if I would be willing to invest that kind of moneya nd time into a game unless I knew it was going to be something huge....not that Gears wasnt.
Makes me wonder then. Killzone 2 is the biggest bugest media project ever for all of Dutchland. Over $30million or something. I wonder what the money was spent on?
9 million $ for GoW yeah. But i really doubt they take the costs of the UE3 development into consideration.
So let's say another company makes a clone of gears, they'd spend 9 million $ PLUS the costs of developping an engine equivalent to the UE3. That, or they'd just buy it.
So in fact, gears's cost is higher than that.
Nope, the costs ain't higher, because the Unreal 3 engine is sold seperate, it's a seperate project, and they sold it already so much it ain't costing them money anymore. They don't calculate the costs of the engine internal.
I'm sure they didn't include all of the advertisement cost, it would easily double that 9 mill.
Depends. Could be MS doing the marketing and paying for it, because Gears is so important to them as the new 'Halo', plus they're the publisher.
I'm pretty sure making the game will be that 9 million dollar.
i bet Capcom (Lost Planet) cringes when seeing this!
of course M$ did the marketing for it...they are the publisher.
i am sure it works like TV...the people who create a show don't fork over the commercial cost to advertise...the TV networks would do that.
wow, 9 mil for gears...they made a killing off this game.
this just shows what a relief it is to developers pockets when they don't have to do "out of this world" research and development on new tech.
yeah wow 9 million, that's so awesome, i bet their happy they own the UE
that is the beauty of good middleware. now we know why so many developers are using ue3
Wasnt it 20 million and 10 was wasted on marketting?!?
They didn't include the cost of developing Unreal Engine 3 (engines cost a hell of a lot to create), nor did they include the cost of paying the Unreal Tournament team to create game assets for the Gears team. It's the reason Unreal Tournament 3 was delayed in the first place.
They didn't need to include the cost of the developing Unreal Engine 3, because they sell that one externally also. It's not developed only for Gears.
That engine has been earned back already by all those times it's licensed: Rainbow Six, MK8, to Square Unix for some new games and more
Besides, do you have links that it delayed UT3? Or do you just pull your stories out of your ass?
Just jalouse the 360 is easy to develop for. The PS3 cost 5 times as much to get about the same game. If it can run a game like this
much dough Micro$oft chipped-in?
we're not talking about the cost of the middleware but rather what went exclusively into making GOW. I would wager the development for UE3 ended before GOW development started, that would make it a separate entity under Epic Games.
It's only true in THEIR case. Because they developped an engine and now they sell it. It doesn't contradict the fact that they actually had to develop the engine in the first place. Ok now they're selling it. But still, if you really wanna estimate the cost of gears, you have to take the engine costs into account. To develop gears, they had to have an engine first. And it costed a lot of money.
They can't make a general state out of what happens for them.
If a company wants to make a game comparable to gears, they'll have to buy the UE3 engine, or develop one themselves. So it'd be much more expansive than 9M dollars.
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