GamesRadar: The Last Remnant Review

Despite the ludicrously steep learning curve (it's easy to get annihilated if you're not careful – so save often!) it's an interesting approach to battling, and there's as much fun to be had tinkering with your unions to maximize their potential as there is taking to the battlefield. A word of warning though, this isn't an RPG for everyone, as it was intended to be. It's often brutally tough, inaccessible and a massive grind. But, if you have the patience, at a whopping 80 hours of play, you'll find plenty to enjoy!

You'll love:
* Original and brilliantly tactical battles
* Streamlined traditional RPG elements
* A massive amount to it

You'll hate:
* Not Square-Enix's best-looking game
* Not really user-friendly
* Some bits are rock hard

Read Full Story >>
The story is too old to be commented.
Chris3993516d ago (Edited 3516d ago )

Fun game, sure. If you can put up with the absurd amount of loading screens, screen tearing, texture pop-in and molasses-like slowdown.

I'm too lazy to parrot off what I've already said about the game, so here's a blurb from my last post on "The Last Remnant".

"Honestly speaking, it's not a bad game, but it's not a good one either.
It is technologically flawed. You can argue however you like, but the slowdown (even AFTER a HD install) is really unacceptable. Like a slideshow in places.

The loading screens that occur between EVERYTHING except opening the menu - in-between the various cutscenes, when the camera/ environment changes - are really irritating. What's worse, is they opted for an actual screen that says "Loading" and supplies some random game tip - i.e. "Press "A" when whatever...". It breaks the immersion, especially when it occurs in the middle of a story moment. They could have just opted for a fade to black, cue new scene, which would have been much less jarring.

The texture pop-up is also ridiculous. Example, I select my character's actions, the battle begins to play out. As the camera zooms in on Rush (the lead character) while he is hitting the boss, the boss is gone, replaced by some shapeless lizard shaped slug. Oh, wait, then his scales, and then eyes pop onto the model. No word of a lie, the pop in is THAT bad and this is something that actually happened in the first 15 minutes of the game.

The story is quite fresh, vivid and engaging. It is a shame that the game is so crippled. Clearly they released it in a hurry. Little to no optimization was done. This is evident, as the game was made with the Unreal Engine 3, something that MS' box handles very well.

If the PS3 version has enhanced graphics and features when it comes out, I'll probably trade up. Did the same with Eternal Sonata.

If you're craving a JRPG, then give it a try. But if other games are taking your fancy right now, wait for a more polished version."

Still holds true today, even as I've re-shelved the game for a bit and moved onto more interesting, less frustrating titles. What saddens me about this game, is that with a little more time in the oven, it really could have been a fresh new IP. As it stands it feels hurried, awkwardly paced, and poorly coded and is a bit of a mess. A fun mess, if fantasy JRPGs are your thing, but still a mess.

- C