A.V. Club: "Nobody will accuse The Last Remnant of being too ambitious. Square Enix's latest RPG mixes a dollop of tactical warfare into a familiar console-epic recipe, tweaking conventions without breaking them. When a game executes the old standards with Remnant's grace, though, a tweak might be enough.
Remnant's new ideas play out on the battlefield, where instead of controlling individual fighters, you command 'unions' of up to five units each. You issue stirring orders like 'Don't be afraid to die!' to your troops, and each character takes action accordingly. At first, this big-picture framework might annoy micromanagers, but there are plenty of details to obsess over, like which mercenaries to recruit and what formation best conceals your scrubs' weaknesses."