Jeremy Puik writes:
"The Call of Duty series has always been a depth defining series that has brought epic battles to a new scale. Unfortunately, we were stuck in a time trap and couldn't seem to get out of World War II. Finally, Activision and Infinity Ward said enough is enough and delivered, Call of Duty 4: Modern Warfare. With the big change, sales skyrocketed and the new engine was a huge success and will no doubt be used by other developer's ala Unreal Engine 3. With Call of Duty: World at War we are once again visiting the troubled world of the 1940s only this time placing ourselves in the end of the war. Does World at War have the same flame as Modern Warfare, or is it a bullet that never fires?"