Jeremy Puik writes:
"The Call of Duty series has always been a depth defining series that has brought epic battles to a new scale. Unfortunately, we were stuck in a time trap and couldn't seem to get out of World War II. Finally, Activision and Infinity Ward said enough is enough and delivered, Call of Duty 4: Modern Warfare. With the big change, sales skyrocketed and the new engine was a huge success and will no doubt be used by other developer's ala Unreal Engine 3. With Call of Duty: World at War we are once again visiting the troubled world of the 1940s only this time placing ourselves in the end of the war. Does World at War have the same flame as Modern Warfare, or is it a bullet that never fires?"
A very devoted fan of Call of Duty: World at War racks up incredible in-game stats while playing regularly for the past 15 years.
Of course you will hit a ridiculous stat after 15 of anything.
My main character for Everquest had over 500 days played in the first 6 years of the game. I was young then and had a lot of time on my hands. I don’t think I could duplicate that again until I retire and not sure I could match it if I tried.
Gamespot : Call of Duty: Vanguard launches with 20 multiplayer maps, three of which are actually remakes from 2008's Call of Duty: World at War. Let's take a look at how the maps have changed with this side-by-side comparison.
Andrew says: "The intrinsic values of COD are the following: memorable campaigns, meticulous multiplayer marathons, and lobbies populated by screaming 12-year-old kids that think puberty is the evolved form of Jigglypuff."