What do The Departed, Resistance 2, Michael Clayton and Gears of War 2 all have in common? Guns? Male leads? A certain darkness of tone?
Nope, nope and nope. The thing they all have in common is a lack of innovation, but is that such a bad thing? Something else they all have in common is consistent evidence of master craftsmanship, but when it comes to games, that particular element is often brushed over in favour of endless deconstructions of what a particular title does differently to its peers.