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MI6 Reviews: Quantum of Solace

MI6 writes: "Unlike the majority of previous Bond games where the player boasted large reserves of health and armour, Treyarch have opted for a recharging health system popular in other modern shooters. Bond can only take a few shots before falling, thus cover becomes a key gameplay element, slowing down what would otherwise be too much of an arcade shooter. Weapons borrow much from the Call of Duty 4 system, acting realistically with varying amounts of recoil and behaving most accurately when using the iron sights which bring the weapon in closer for a finer aim."

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