Square is using the Unreal Engine for the first time and, as mentioned, there are frame-rate issues. Slowdown is prevalent throughout battles and texture pop-in is pretty bad after loading screens. And there are far, far too many loading screens. Between cutscenes, walking out of Guilds, heading the world map... it reminds OXM UK how far they've come in gaming with the advent of disc-based titles and loading times.
But they're swayed into the positive because they're finally experiencing something new in a field that has needed a change for nearly a decade. The story and characters are handled better than most, and while the battle system feels heavy-handed in its inception, it ultimately yields an interesting and unique system.
The Last Remnant is a game the purists can sink their teeth into, and one they hope isn't the 'Last' of its kind.
* Better produced than other RPGs
* Innovative Union system is a draw
* Story rich in detail
* Where's our Union tutorial?
* Too much loading