IGN AU writes: "It's pretty obvious playing Underworld that developer Crystal Dynamics is determined to adhere to the grand traditions of the Tomb Raider design. No, I'm not talking about Lara's short shorts (although they're certainly one of them). I'm not talking about the raiding of tombs (although there's plenty of that – now featuring the sport of 'ancient vase kicking'). I'm not even talking about treating impossibly elaborate archaic mechanisms as a personal jungle gym.
Nope, I'm talking about wildlife shootin'. Within five minutes you've killed a couple of Great Whites, then within hours you've moved on to black panthers, by way of spiders, bats, skeleton dogs, giant monitors and tigers. Tigers for god's sake! It just wouldn't be Tomb Raider if you weren't indiscriminately killing things that are on the verge of extinction. Bravo Crystal Dynamics!"