"It's a shame, because simple RTS's have the capability to provide interesting and rewarding experiences to people (like myself) who might not otherwise dabble in such games. However, if this is what simplicity is, I'll pass on it. Depth doesn't have to go out the window with complexity, as so many games have shown. I'd much rather Introversion had focused their efforts on expanding and refining Darwinia, or creating a different kind of game in that same world. But this isn't an article about what I wish Multiwinia had been. It isn't a bad game, not at first, and surely it will find some fans out there. Before you do, try the demo, and even then it would be best to tread carefully."