t bodes well for the inevitable sequel. Now that the engine is in place – and surely it was more than half the battle with Mirror's Edge – DICE can work on the game's pacing, plotting and signposting. There's a lot to love in Mirror's Edge, times when it reaches potential game of the year material, times when mind, body and control come together to create something almost euphoric on screen. But when that transcendence is shattered by a poorly designed combat section or a moment of utter confusion, it leaves a bitter taste. Kudos, then, for EA's commitment to new IP, but it's one that ironically, leaves people wanting a sequel.