When Massively started online gaming, there was no such thing as a web-based MMO client. By gosh, you either telnetted into your MUD, or got your CD and took a couple of hours to install your game, and you liked it! Now with the advent of faster connections, some companies have wandered onto the web for their gaming. Flash-driven MMOs are attempting to change how you look at web-based gaming. Of course, advancing along with both forms of MMO are the ISPs worldwide who limit downloads, and either cap you or charge you obscene amounts of money for going over your allotment in terms of traffic - an issue that affects all MMO gamers, web and client alike.