Videogamer writes: "Anyone who played a Mega Drive during its glory years will have fond memories of Sonic the Hedgehog. These days mascots seem to play second fiddle to general brand coolness, but in the early 90s the playground was dominated by Sonic and Mario, with sides most definitely being taken. At the time it seemed as though Sonic would be around forever, battling Mario to the bitter end. Then SEGA released a couple of doomed consoles, became a software company, started releasing games for all platforms, churned out a string of sub-par Sonic games, and made a game that starred both Mario and Sonic. The world was going mad.
SEGA needs to recapture Sonic's 16-bit platforming feel before it's too late, and while Sonic Unleashed tries hard, it's once again held back by game design that is at odds with what the speed demon is all about. What you have here is two games: one is an incredibly fast, good looking 3D racing platformer, and the other is a slow, ugly, overly simplistic brawler. You see, in Sonic Unleashed, the evil Eggman has unleashed a glowing pink Gaia onto the world, ripping it apart, but Sonic somehow got in front of Eggman's laser, causing him to change into a werehog at night. It's up to Sonic to save the world by reuniting the torn apart pieces, with the Chaos Emeralds once again being the key. While the opening cinematic that sets this up looks wonderful, the werehog always appeared to be what was going to hold the game back and that's exactly what's happened."