GI.Biz writes: "There has been an attempt in recent months to portray the whole question of the second-hand market for videogames in extremely simplistic terms. As the development and publishing sectors rail against second-hand, the narrative has been uncompromisingly black and white.
Retailers - the parasites at the end of the value chain - make huge profits from second-hand sales. Developers - the creative minds at the start of the chain - suffer major financial setbacks as a consequence. Looming over it all is the spectre of digital distribution, which publishers wave like an admonishing finger, muttering darkly about how the end of High Street sales - and our new, second-hand bereft future - is coming sooner than anyone expects.
As so often happens when the industry decides to gaze upon the navel that is its own value chain, there's something missing from this picture - consumers. You can have whatever value chain you like, but it doesn't matter a damn unless there are consumers sitting at the very end of the chain and feeding their hard-earned cash into the system."