What Are Reviews Good For?
How do us consumers use the work of critics in their own decision making and why do they show such hostility to poor reviews?
Last weekend turned out to be an interesting one for those interested in the culture of game reviewing. Whilst Keith Stuart of the Guardian Gamesblog was questioning whether reviewers really cared about (or even understood) innovation when critiquing games, Edge-Online published a review that gave 'Resistance 2' a quite controversial but perhaps not surprising 6 out of 10.