10°
Submitted by BIoodmask 1170d ago | interview

Q&A: Inside Naruto's Video Game Timewarp

Tomy's titles based on the internationally popular anime series Naruto have sold well among fans, as many such spin-offs do, but perhaps surprisingly, they're also known for solid quality.

Tomy's latest title, Naruto: Clash of Ninja Revolution 2 for Wii, was now faced with an interesting challenge: how to bring North American players the next adventure when the TV series in Japan is as much as two years ahead of what's airing in the West?

Clash of Ninja Revolution 2's Tomy producer Nobi Matsuo decided to leverage the gap by filling it in with original characters and storylines made specifically for the game. But how does this work with a game licensed from a Japanese cartoon, developed for a U.S. audience, requiring permission from a Japanese IP-holder? It gets complicated, and Matsuo explains the process in an interview with Gamasutra. (Dev, Naruto: Clash of Ninja Revolution 2, Wii)

New stories
40°

First 15 Minutes of Mass Effect 3 Demo

4m ago - Andrew writes: "I know a lot of gamers are looking forward to the upcoming hit title Mass Effe... | Xbox 360
10°

Mass Effect 3, gameplay video from the demo on Xbox 360

4m ago - Shepard invades Xbox Live for some lucky. A few days earlier than those who purchased the Limi... | PC
30°

EDGE - Did Double Fine just kill the publisher?

17m ago - EDGE - Tim Schafer's studio has raised $400,000 to fund development of a game most publishers wou... | Culture
10°

Book Review - Dead Island (Hooked Gamers)

18m ago - Hooked Gamers writes: "When I was growing up, the closest I got to reading a video game based nov... | Industry
Ad

Check out our Final Fantasy XIII-2 Review - 9/10

Now - Despite the story slowing down at times, the game is really impressive and a lot of fun to play. | Promoted post
30°

Ten Consoles You've Never Heard Of

49m ago - IncGamers: The best and the worst. | Tech