The decision to focus on the superficialities of visuals and voice work rather than gameplay defines Dawn of the Dragon as a work of style over substance. Though the core concepts, controls, and incentive structures are all sound, well-presented, and quite fun to play around with, the game design fails to do anything particularly interesting with them. Furthermore, the sheer brevity of the game (completion should take no more than five hours-and significantly less than that for most players) cements this as an insubstantial experience that could have been much more successful given the time and inclination to flesh out the gameplay, but instead seems to have been chiefly concerned with simply putting something out on time that passes the eyeball test.
Pros:
* Crisp, attractive 3D visuals
* Effective control schemes
* Good use of incentives for combat
Cons:
* Too little action in both gameplay styles
* Zoomed-in view not conducive to good platforming
* Weak narrative elements
5/10