VGR:
"Visually, the game is nice looking for a Wii game. The anime-feel to it definitely feels more at home on Nintendo's machine than on PS3 or Xbox 360. Animation is fluid and the characters are nicely detailed, even if they are the same ones. The soundtrack is a mixed bag that I didn't particularly like but know others might.
FaceBreaker K.O. Party is a poor excuse for a fighting game. It has one basic mode with 2 multiplayer modes that only support upto one more Wii Remote. The lack of online also is a significant drawback and the controls leave very much to be desired. Avoid."
andPOP writes: "OK, this is going to be a fairly short review as Facebreaker K.O. Party doesn't really have that much depth and after playing it, my wrists are killing me. Facebreaker was a game I looked forward to for a few months when it originally came out on Xbox 360 in early September. As a massive fan of Punch-out for the original NES and Fight Night Round 3 for the Xbox 360, I had high hopes that Facebreaker was going to be a mix of the two, graphically awesome and extremely fun to play. Unfortunately it was neither, while the game looked cartoony and had some cool aspects to it, it was horrible to look at, horrible to control, and just not fun. So when Facebreaker K.O. Party was announced for the Wii, I wasn't sure if this was a resurrection of the title, or EA sports trying to beat a dead horse."
Vooks writes: "Since the inception of the Wii and its motion control scheme, many have been attempting to adapt the platform to emulating real life sports and games. While Wii Sports did a good job at exemplifying the potentials of motion controlled mini games including the popular boxing game, the latest boxing outing on Wii from EA Freestyle ignores the potentials of the Wii control system and instead plays out as an arcade style party game filled with chaotic button mashing and a control scheme with no resemblance to real life boxing."
Game Boyz writes: "Fight Night Round 3 stands as my all-time favorite boxing game while Mike Tyson's Punch-Out comes in at a close second. So when I found out the makers of Fight Night were working on an arcade style boxer, which was drawing comparisons to Midway's Ready 2 Rumble for the long departed Dreamcast, I was excited. Having recently played and reviewed FaceBreaker for the Xbox 360, I was left a little underwhelmed. It had great promise, but the execution ultimately disappointed. A couple of months later, along comes FaceBreaker KO Party for the Wii. After exchanging some blows and several knockouts with KO Party I am relieved as some of the issues plaguing the Xbox 360 version of the game have been addressed. Nevertheless, I can't help but think this one could have been a tad better."