Coinciding with the launch of Left 4 Dead, Valve's Jason Mitchell gave a Gamasutra-attended talk at the Montreal Game Summit which offered an illuminating session on the ways in which L4D's art direction follows the blueprint laid out by their discoveries developing Team Fortress 2's striking visual design.
Mitchell opened by exploring the needs that led them to begin the artistic process for Team Fortress 2. After a disastrous attempt to create a "realistic" visual style for that title, they realized the "visual hierarchy" that defines the way in which a player observes the characters within the world.