Insomniac Interview: 60,000 polygon boss models

In a recent interview with Autodesk (developers of Maya), Sam Sharit talks about Insomniac's proprietary game engine, the technology that went into Resistance 2 and other very interesting topics.

"For Resistance 2 we hovered around 5 to 10 thousand triangles. We actually count in quads at insomniac so that would be 2500 to 5000 quads. This is an average, but for things like bosses we go as high as 60,000 tris. However, as I said, it depends on the game, so a game like GTA is going to have lower counts due to the sheer number of assets in the game."

"Insomniac uses its own in house engine. The PlayStation 3 engine was developed for Resistance: Fall of Man, then iterated on for Ratchet and Clank Future: Tools of Destruction, and even further iterated on for Resistance 2. Insomniac has been my first experience working with an in-house engine and I really like the level of control of working with one. One major reason is that it is made to take full advantage of the PS3 hardware, and I have been able to really push some key assets, like the 300-foot tall Leviathan, much further than I would have been able to using some of the other commercial engines on the market. It also allows the artists to dictate to the tech and tools programmers what tools and interfaces we want, and how we want to use them. I find with most commercially available engines the tools are dictated by the company creating the engine, and this may or may not be good for what type of game you're making or your company's established pipeline."

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issa30323680d ago

That's why I want people to enjoy this article. Because it has "industry-level" detail/knowledge. This article is meant for people in the video-game industry to read. This isn't your typical IGN or Gamepro interview so I think it's very valuable.

elorm93680d ago

So many polygons! But they really should've focused on getting the physics part right.

Bebedora3680d ago

issa3032 - you got a bubble for this one

MAR-TYR-DOM3680d ago

you guys appreciate the work the guys over at Polyphony do, 200 000 polygons per car!!!!

arika3680d ago

insomiac is one my favorite ps3 exclusive game developers. from a third person game like ratchet and clank, then they went into an fps game(aka resistance 1 & 2) where they have little or no experience at all, well its safe to say now that most of the reviews are out that they have done an excellent job. whatever they do be assured that we as gamers are getting our moneys worth on every game that they make. they have earned a lot of gamers respect and admiration. ted price for prez.. lol maybe on the next election... hehehe.

SonyOwnsNextYear3680d ago

everyone give issa some bubbles damit

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ThatCanadianGuy3680d ago

That was an interesting read.Makes me Appreciate Insomniac even more.

The Matrix3680d ago (Edited 3680d ago )

Insomniac in my opinion is the best developer in the history of video games. I've been a slave of their games since I played my favorite game of all time, R & C going commando. R & C Future and Resistance where the reason I finally put all that money down for a PS3.

elorm93680d ago

I don't think they're the best (still gotta consider Kojima, Naughty Dog and some others). I've been playing R & C on the PS2, but I didn't get Future because it lacked online like Deadlocked and UYA.

The Matrix3680d ago (Edited 3680d ago )

I don't want to get flamed by Kojima and Naughty dog fanboys since I love both of those developers but in my opinion Insomniac is in a whole different league.

And Insomniac has been a life saver for the PS3, I mean they made Resistance which kept the PS3 alive for the first year. The PS3 might be dead now if Resistance didn't exist. Then they made R & C future the next year, then they made an awesome DLC game in Quest for Booty and now they came out with a very important shooter in Resistance 2 to compete for the holiday with Gears 2 and Fable 2.

Insomniac is almost single handedly keeping the PS3 at a high level.

SonyOwnsNextYear3679d ago

your a tad bit off though.

Insomniac is 1 of many exclusive contracts which brought life to the ps3, amid failure PORTS.


those are just some of them.... i think, LOL. they are the ones i bought and finished

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smurfie43680d ago

Insomniac is always pushing the bar no doubt about that. I'm interested in seeing what tech made it over to Killzone 2 seeing as Insomniac and Guerilla are sharing tools.

MNicholas3680d ago

Do the reviewers not play that far into the game?

Cynical-Gamerzus3680d ago

Although the game felt rushed it was magnificent in many areas!!!
I must say in HD this game does shine!!
I was blown away by how clean the textures looked and vibrant and so Enormous the scope of many levels were.
THis game screamed HD !!!

If they would of kept this level Consistent through out every level, this game would of been the best looking Game out there!!!Bar NONE!!!

My favorite levels were SF and Chicago the last level and the forest,

trancefreak3680d ago

The interior space ship levels were amazingly gorgeous to look at.

Boty3680d ago

Games that jump leaps and bounds are the games that should get a lot of credit. Physics in this game are amazing as well too. I prey that this game does very well, because the devs have out done them self's!

I can't wait for their next game! I wonder what its going to be. Any Ideas?

TheColbertinator3680d ago

I think the next Ratchet and Clank is already a done deal.

Boty3680d ago

The latest R&C was pretty cool! The next one will be amazing!

I know they should look into doing more FPSs. They do a great job!

Figboy3680d ago

already confirmed that the next Ratchet and Clank game is coming out in fall 2009, so it's a safe guess to say that Ratchet and Clank is their next game, but we've yet to see what the newly formed North Carolina Insomniac studio is planning.

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