Edge writes: "Though a direct comparison of the two would be unfair, in many ways Line Rider 2 faced the same dilemma as 2D Boy's World Of Goo: how do you take a hit freeware downloadable and expand it to a full retail release? InXile's answer, to add pre-set story mode challenges, might seem an obvious one, but in practice brings the game to the kind of crashing halt seen in so many of its hastily drawn loops. To ease the player into learning both its creation tools and the larger laws of its universe, InXile has created increasingly complex levels but deleted large swaths of track, leaving players to fill in the gaps". 5/10