In 2003, Ubisoft reinvented Jordan Mechner's classic Prince of Persia title with their multi-platform title, The Sands of Time. Ubisoft reinvigorated the franchise, bringing it new life to a fresh generation of gamers.
After completing the "Sands of Time" trilogy, Ubisoft is ready to move on and in a way, once again reinvent the franchise. This December, an all-new Prince of Persia game comes to Xbox 360, PlayStation 3, and PC. The title features a fresh, illustrative style, along with a new prince who will fight alongside a magical ally, Elika.
Destructoid had a chance to sit down with the game's producer, Ben Mattes, to talk about everything from keeping computer-controlled support characters out of your hair to why Prince of Persia couldn't work Mirror's Edge-style.