Even after the better part of a decade, Square Enix is very much two companies, and Remnant has all of the hallmarks of its Square half. It's internally developed, for one; while all Enix properties are created by outside collaborators like tri-Ace and Level 5, this is a strictly in-house project. In fact, at launch it will be Square Enix's first internally made title for the current console generation. It's also Square's first new in-house IP since 2001's The Bouncer. And it's the work of an impressive number of company veterans led by Hiroshi Takai, whose résumé includes a number of SaGa, Mana, and Final Fantasy titles stretching back to his work on Final Fantasy V's exceptional combat system.