BigPete7978 of PSLS writes:
"The first time I saw Mirror's Edge I thought that it wasn't a title for me to be honest, but that all changed when the demo was released via PSN a couple weeks back. I have never played a title that was like this. I think that is why it intrigued me so much. The demo alone made it purchase worthy to me. Though I will not deny that when I saw so many negative reviews prior to the launch of the game my confidence in the title was diminished some. But once I actually looked at the reviews a lot of them based the low scores on one main thing, length of the game. Anytime there is a complaint about the length of a game it immediately makes me think of one title that was hurt in the reviews department, Heavenly Sword. A lot of people missed out on it because of the low scores, but in the end Heavenly Sword is one of my all time favorite games from this generation. Mirror's Edge is becoming that way as well it seems. While I will say this, Mirror's Edge is not for everyone, and it will not appeal to everyone. But it appealed to me, and in the end I am glad I purchased it. Hopefully this review will help you decide whether or not the title is right for you."
It seems that in Season 4, DICE has snuck in a Battlefield 2042 Mirror's Edge Easter egg in the new Flashpoint map.
GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."
I always thought the first 3 Gears of War games looked great and still hold up for today.
Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.
It might not be super amazing by today's standard but I thought Mgs3 looked really good
Ubisoft Massive lead gameplay designer Fredrik Thylander, previously of DICE where he worked on Battlefield and Mirror's Edge, has spoken out about achievements and trophies, arguing that they "have been bad for gaming."
The achievements in Mirror's Edge opened my eyes to a whole other way of approaching the game. Since some of the toughest and most rewarding ones are basically whole levels turned into time trials with very strict time requirements, they force you to become much better at the game - in a way that difficulty levels just don't - and made me appreciate the mechanics that much more (especially the momentum-based running and platforming).
They actually made the game better for those like me who really enjoyed the game but wanted more of it, basically adding a new level of difficulty that took a long time to master/overcome. It added some extra longevity to a very short game.
He says "it eats resources that could have made the game better". I'm curious what he thinks the time he spent designing the achievements for the game would've been better spent on, because I expect bang for buck-wise achievements are a pretty efficient way of adding value to a game for the people who end up loving it.
I don't know. I used to think Achievements / Trophies were ruining games at first but then I saw the positive, if you totally love a game then they would offer you replay value by going after the last achievements to 100% the game. It made you explore every last bit of the game to achieve this and sometimes pushed you into areas or scenarios you probably might have missed.
It was a blast to get them on Oblivion / Skyrim, Fallout, Witcher, God of War, Elden Ring etc
Don't get me wrong, I do think there's achievements which are annoying, the ones where you need to find all collectibles which end up being missable AND are like trying to find a needle in a haystack are a kick to the balls, you know the majority of us are just going to use a guide to find them so what's the point.
Kind of a shame Nintendo haven't gotten a full system in place, they are so behind.
I enjoy having something to go for and feeling accomplished when doing something hard. I just hate it when achievements are based on things you can't really control. Like when something is for MP and the MP is just dead.
I used to be a hardcore achievement hunter back in the day, but I couldn't care less nowadays. I just want to play games the way I actually want to play them, and don't care to waste my time just to get a little pop-up.
Never been a fan of achievements. I just want to play the game however it may present itself to me, there's an overflow of achievements to seek in real life lol
Great for those that enjoy them though, much respect to the platinum hunters, it ain't easy lol
I agree. This game is top quality. It is easily already one of my favorites of this generation. Although the story is not necessarily long, it is long enough. To boot, the time trials and racing ghosts are insanely addictive. I spent an hour last night on one course alone. Its great satisfaction when you pull off some of these outrageous stunts to shave a few seconds off your time, and its sweet looking for a new and better route also. This is one that I will be keeping in my collection.