"This game does force some backtracking on you. In my least favorite instance you're forced to run to the end of a level, then go back to the beginning, and then back to the end. It turns three loading screens into nine. There's no justification for that. If you want six more screens in your game, make them. Also, if you're going to spawn enemies I need to kill in rooms I've already cleared, give me some notification. Don't make me run through six rooms to check on it after I return to the hub without the requisite items.
This game feels like a bit of a step back from episode 1. Hopefully one of the next two will justify the series' existence."