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Edge: Games as Art: SwanQuake

Edge writes: "A few minutes with Half-life 2, Super Mario Galaxy or even Tetris might be enough to suggest that videogames have as much in common with architecture and landscape as they do with scorecards and narrative. It's a notion contemporary artists are increasingly starting to explore in works such as SwanQuake, a series of installations utilising 3D computer environments and motion-capture to examine the relationships between technology and human space. An ongoing project by Ruth Gibson and Bruno Martelli, also known as igloo, their most recent exhibition is SwanQuake: House, on display at the V22 Gallery in London until November 3".

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