Sean Sands from The Escapist writes:
"Media Molecule has a hit on its hands, and all the problems and headaches that go along with it. Having assembled a minor to medium phenomenon on the PlayStation 3 with the release of Little Big Planet, a game burdened already with high expectations, the developers now appear to be sweating in the spotlight, conflicted between concerns about intellectual property litigation and satisfying the unpredictable whims of a consumer base with a game that must rely in large part on community participation.
Amid the conflicts, over-reactions and mandates that are even now still roiling between creators, consumers and corporations, we have a perfect example of an issue sure to continue troubling the gaming industry for the foreseeable future. Where is the balance between fair use and infringement? Who is responsible for illegal actions, the offender, the provider of a medium or both? How can game developers serve the desires of creative individuals while simultaneously being the de facto protectors of every intellectual property on the planet? Is client-supplied content ultimately doomed in the current litigious climate?"