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Ace Gamez: Fracture Review

Ace Gamez writes: " When it first emerged in 1982, LucasArts was at the forefront of edgy, fresh gaming with examples of fantastic storytelling, puzzle solving, action and combat. The Monkey Island series showed us that great writing and characterisation can add real depth to a game; Sam & Max taught us to laugh at ourselves when playing and the X-Wing flight simulation games served as the first time we could experience the best thrill you can have in the Star Wars universe without getting your lightsaber out (careful, that sort of thing can get you arrested nowadays). Such games are highly regarded even today but unfortunately it seems that the publisher has developed some bad habits - and Fracture, their latest title, falls significantly short of greatness."

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