Ace Gamez writes: " About a year ago, I downloaded and watched the first trailer of the enigmatic yet energized LittleBigPlanet. Atrociously cute sackboys were jollying around, creating their own playground that seemed larger than life and foretold that Media Molecule had an ace up their sleeve. Indeed, the British development team was taking on a monumental task of innovative creativity with these teensy, instantly appealing mascots, and of course, a great risk. In a world where sequels can almost guarantee surplus revenue, it can be a run of the gauntlet to try and break in with a new IP, especially one as ambitious as this. LittleBigPlanet certainly has expectations to satisfy and the developers only have themselves to thank for that, as they have thrown out the proclivities that gamers expect and now put themselves in the lead when it comes to revolutionary ideas.
If for some reason you've never heard of LBP before then you are in luck, because now you have. Underneath its myriad features (or should that be possibilities?), which we'll get to shortly, the game is a simple platform-based puzzler. You have your sackboys - and sackgirls - who you control and who can do everything that a sack person should be able to do - run, jump, grab... okay, far more than the average sack can do, actually! You only need to use two buttons - X to jump and R1 to grab - though if you really want to get into the sackboy jiggy then you can control your arms, posterior, and even display emotions. You can give a big smile to laugh at your buddy who was killed or be more supportive and use your arm to point to the right direction that everyone should go. It's a novelty act but one that adds personality to the characters and is delightfully infectious. The simplicity of the design never falters into monotonous territory and echoes the joy of playing older games of its inspiration while still looking very contemporary."