1UP writes: "50 Cent: Blood on the Sand, the follow-up to the much-maligned 50 Cent: Bulletproof, changes the locale from 50 Cent's hometown of New York City to an unnamed burg in the desert that you would assume is somewhere in the Middle East. In the interests of good taste, the developers stressed that it doesn't actually take place in the Middle East -- it's actually set in a fictional place that just resembles a real place, much like Outer Heaven from the Metal Gear franchise. That's right -- a developer just dropped a Metal Gear reference when talking about 50 Cent.
Now I'm sure you're wondering how 50 Cent ends up in the "not Middle East" fighting "not Arabic (honest!)" militants and how an entire game comes out of this premise. Well, here goes: After a sold-out show at the local arena, 50 Cent and the G-Unit go collect their money, only to find that the promoter doesn't have it because the local guerillas robbed him. Notice the "ue" there -- that's important in differentiating them from the Gorilla-Unit (the good guys). After 50 Cent holds the promoter at gunpoint, threatening to blow him away lest he gets paid, the man offers 50 Cent an ancient diamond-encrusted skull as compensation for his 90 minutes of rapping. Soon after, the G-Unit gets ambushed, the skull's stolen, and the game begins."