"I used to be a huge fan of adventure games primarily because of the way they treated the gamer. I liked being thrown into a world and having to figure out where I was, and sometimes WHO I was without any help from dialog or an intro video." -Timmie
Well after reading that people dont like games like portal, this guy shows how stupid he is, what a dumbass.
Wow, second article on this subject today. And I still agree. Games are being made to PANDER to the casual crowd, and get as many gamers on board as possible. While that is a good business move, developers need to do it a manner that increases usability without dumbing it down. That's why Mega Man 9 is probably one of my favorite games of the year, easily. That sense of accomplishment is fast dying as games become easier and "made for everyone."
I say kudos for giving people the option. But i also see where you are coming from.
Oh options are great, definitely. More gamers should be able to enjoy more games. But there is a difference between making a game accessible and making it full of pandering and hand holding. I mean... look at say Metroid Prime. It gives you the tools to battle the boss, but doesn't spell it out for you. Conversely, today you have games with some AI lameass helper character belting you repeatedly with "Go this way!" "Hurry up!" "Shoot the core when it turns!" It's just TOO much, mainly because people don't pay attention, want to be rewarded for it, and feel their $60 entitles them to see the last boss. Sorry, but earn it ya lazy punks.
What's the point getting the game if there something always helping you that's why i always take off the tips (if the game offers) these days 60 is to much if the game doesn't give you that feeling that you need to figure it out on your own
Nice point OnslaughtX, back in the 90s completing games Like Tomb Raider for an example was a real challenge, huge open levels, which you would have to spend the first few minutes figuring out what's the right way, looked doors with the handle to open them located half a level away, hidden keys that are hidden so well in the poor textures you will probably pass by it so many times before noticing it. Newer TR games are much more linear, and with all the help I got from the game I felt like a retard, honestly newer seem to be made with the idea that no matter how stupid and lacking in skills you are, you will still be able to finish it.
This is a stupid question, because the answer is overwhelmingly clear.
Really I am mixed on the subject. Some games don't just tell you what to do but are designed correctly so that your thought will lead to it. As mentioned Metroid Prime is a good example as is Portal. Some games attempt this but do not do it so well. For me R2 boss battles were like that, it didn't spell out how to do it, but didn't reassure you that you were doing it right either. Other games just throw the answer in your face, like Zelda. (love Zelda, just an observation) So I think it comes down to good design, making a world that will react according to rational thought is not easy, some do it, some try but fail, others don't care. That said a game that tells you what to do can still be great fun, and usually in the moment you won't be thinking "It is just telling me what to do". It takes so long to make games now that I think some companies bypass the MASSIVE testing required to make a game you can really think about, it would take a lot of trial and error. Look at portal, lots of thought but the whole thing is just 3 hours.
Less than 3 hours....1 hour and 11 minutes for me :D
thinking games is Rampart, its not so much as knowledge but the space reasoning and puzzliness that is important in order to build your castle and which portions of your enemies to destroy.
thats like saying are humans stupid, some are some arnt, most look stupid but are just deluded(looking at you xbots)or does that still make them stupid? XD
Only the M$ BABOONS....AHAHAHHAHAHAHAHAA
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