1UP writes: "Because of a recent delay, the newly titled FEAR 2: Project Origin is now scheduled for an early 2009 release. Which is probably for the best, considering how many other high-profile shooters have come out in the past month. But with those releases behind us, we felt it was time to take a look at what's coming next -- read on for an interview with associate producer Eric Studer, and head over this way to check out an exclusive video feature on the game's story provided by Monolith.
1UP: Do you view story as a bigger factor in FEAR 2 than it was in the original game?
ES: I don't know that I would say the story is a bigger factor, but we've gone to great lengths to ensure that it resonates with players more than it did in the first game. FEAR had a very deep story, but you had to want to discover it through the process of listening to voice mails and investigating laptops. For FEAR 2 we've integrated the storytelling into the gameplay more significantly. You will spend more time with other NPCs, the story will occur as you're playing, and the use of collectable items has been reduced significantly to lower the commitment required from the player to become invested in the world.