Peter Molyneux has always been one to talk a big game, but it rarely ever translates to big results. Sure, the original "Fable" was pretty groundbreaking in its utilization of the good and evil alignment system, but the fact that you couldn't operate somewhere in the middle left much to be desired. With the release of "Fable II," however, it appears that all of the pre-game hype was completely warranted. Not only has Molyneux succeeded in including everything he wanted the first time around, but he's also managed to make good on all of the promises he made for this game as well. Your chosen alignment still works in the same way – do good things and you'll be idolized by your fellow citizens, or be a villainous tyrant and strike fear into their hearts – but the depth in which you can decide goes a long way in making "Fable II" one of the best fantasy RPGs ever made.