AceGamez Review: Moto GP 08

AceGamez: " Crashing your motorbike is never a good thing. With no airbags or crumple zones for protection, before you know it a hotshot surgeon with a target to meet has decided that you're permanently done for and given your corneas to some old guy so he can keep on watching Countdown. In bike racing videogames, the frequency and style of crashes is often a good indication of whether the title in question is aiming itself at the hardcore end of what remains a niche market, the more casual player, or both and everyone in between. MotoGP 08 definitely falls into this final category and, while the different experiences it provides ensure that there's no chance of it crashing and burning, its lack of focus also means that it isn't the champion it could have been.

Bikes in MotoGP 08 come in three different classes - 125cc, 250cc and MotoGP - with the trio of different styles of racing - Arcade, Advanced and Simulator - making up its main difficulty settings. As you might suspect, Arcade is by far the easiest and offers the least chance of accident; with handling and impact set ups that are forgiving in overtly generous quantities, it turns a blind eye to all but the most physical on-track argy-bargy and the most erratic off-track steering. By comparison, the switch to Advanced sees the machines lose their passive nature, taking on more distinct and temperamental personalities. Collisions are still handled sympathetically but it's much more common for the back of your bike to step out, particularly during cornering, when it will slide then suddenly grip, unbalancing your rider in the process. To avoid this, your use of the d-pad or the left analog stick needs to be smoother and more restrained, as throwing the controls around like you did in Arcade mode only leads to you being thrown off your mechanical steer."

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