Videogamer writes: "Snowboarding used to be all the rage in video games. Cool Boarders on the original PlayStation and 1080 on the N64 were both must own titles for their respective platforms, and later SSX proved that people couldn't get enough of insane jumps and ridiculous tricks. Then, along came Amped to show that a sim approach could work and the third game in the series made for a solid Xbox 360 launch title. Now a good few years into this console generation, with developers getting to grips with the power at their disposal, a snowboarding game should offer the very best kind of extreme sports entertainment. Ubisoft Montreal's Shaun White tries hard but in the end falls foul of a few rather unfortunate design decisions.
Although Shaun White's Snowboarding attempts to offer something in the way of a story, the game's really about you boarding down four massive mountains (Alaska, Park City Utah, Europe and Japan), taking part in events, collecting items for Shaun and playing with friends. Instead of giving you events in traditional video game fashion, this is more or less the GTA of the snowboarding genre, with each mountain free to explore, and events accessed by boarding up to them. With plenty of events to tackle, and coins to collect that unlock new moves, the set-up is great. Soon enough, though, things start to get rather frustrating."