When Vincent Kennedy McMahon bought the Capitol Wrestling Corporation from his father, Vincent J. McMahon, in 1982, he effectively carved the ancient sport of wrestling into two distinct categories: the real thing, and the really fun thing. Greco-Roman combat became a never-ending struggle between larger-than-life Faces and Heels, battling in a rigorously maintained kayfabe continuity of feuds and fragile alliances. Pro wrestling cut a fine distinction between sports and entertainment, athletes and superheroes. As concepts go, McMahon's World Wrestling Federation arrived on the scene ready-made for video game adaptation.
It didn't take long for gaming to jump into the squared circle with both feet... and a steel chair.