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IGN Presents the History of Wrestling Games

When Vincent Kennedy McMahon bought the Capitol Wrestling Corporation from his father, Vincent J. McMahon, in 1982, he effectively carved the ancient sport of wrestling into two distinct categories: the real thing, and the really fun thing. Greco-Roman combat became a never-ending struggle between larger-than-life Faces and Heels, battling in a rigorously maintained kayfabe continuity of feuds and fragile alliances. Pro wrestling cut a fine distinction between sports and entertainment, athletes and superheroes. As concepts go, McMahon's World Wrestling Federation arrived on the scene ready-made for video game adaptation.

It didn't take long for gaming to jump into the squared circle with both feet... and a steel chair.

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