Gameplay Fundamentals Revisited: Harnessed Pacing & Intensity

Gamasutra: "My initial Gameplay Fundamentals article was oriented towards the macro concept of gameplay progression in a campaign or career and how environmental content should be planned and structured from level to level to support such a progression in all areas (mechanics, duration, ancillary awards, practical rewards and difficulty).

But the need to plan and structure environmental content does not only support the concept of progression; the structured environment plan is also very critical to the concepts of game intensity and pacing at both the mission and campaign level."

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