Silent Hill Homecoming Dev. Defends Removing Game's 'Easy' Setting

The combat in "Silent Hill: Homecoming" is an improvement over previous series efforts, but it wasn't enough for MTV Multiplayer. They wanted to tune it out and play on easy.

Except "Homecoming" removed the easy difficult setting from the "Silent Hill" franchise. There is only normal and hard.

What gives?

Over e-mail, they asked the "Homecoming" lead designer at Double Helix, Jason Allen, to explain himself.

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