Gaming Nexus writes: "I admit to never getting into the Pokemon craze. I was a little old to be caught up in the fad when it really hit, and at that point I didn't have a Game Boy anyway, so for me it's always been a passing, inexplicably popular phenomenon. Disney, of all companies, has given me a taste of that craze with their own flavor of Pokemon: the Spectrobes series. The series debuted on the DS about a year ago, published by Disney but developed by Kyoto-based Jupiter studio. Jupiter previously worked on Kingdom Hearts Chain of Memories (another series that absolutely mystifies me), so they have some pedigree when it comes to RPGs. The original Spectrobes did pretty well, so Disney gave Jupiter the go-ahead for a sequel, Spectrobes: Beyond the Portals.
I never played the first game, but the sequel surprised me with its quality and depth. The first shock came with the production values-this game is beautiful. Crisp textures, subtle transparencies and high polygon geometry make up the vivid, colorful environments, and while the game's ten worlds are the typical locales of desert, ice, ocean, jungle and so on, the graphics keep them from feeling tired or clichéd. The game is played from a third person, behind the shoulders perspective so it's easy to take in the scenery."