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Games for Lunch Review: Samba de Amigo

Kyle Orland writes:

"0:00 I really enjoyed the Dreamcast original until my cheap third-party maraca controllers gave out on me. Here's hoping the Wii remotes are both more accurate and less prone to breakage that those old things.

0:01 "AMIGO!" screams an unseen crowd on the preview screen, causing a big grin to spring across my face already. Island rhythms play over a high shot of an island. The sun is also grinning and wearing sunglasses. A monkey with maracas and an equally big grin jumps up and down on a parade float traveling through a crowded street. Cut to a spotlight in a dark room, where a bunch of trippy characters are generally jumping around like they're high on a potent mix of crystal meth and ecstasy. Cut to a sandy beach, where they continue to jump and be crazy. Finish on a dramatic edge of a cliff, as they look out into the middle distance. Weird...

0:04 On to the tutorial to learn how the Wii controls work. I'm asked to shake my left hand to determine which remote is which. Intuitive! Then there's a quick calibration where I have to point the Wii remote up, down, left and right. Seems to work pretty well so far.

0:06 "Samba de Amigo turns two of your Wii remotes into a pair of maracas!" The woman saying this sounds like she is on the same mix of meth and ecstasy as the characters. "Try to hit these balls." That's what she said! Really, it is!"

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