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Games for Lunch Review - Spider-Man: Web of Shadows

Kyle Orland writes:

"0:00 I was a huge Spider-Man fan ... when I was five. Since then I've only kept up loosely with the whole wall-crawler mythos. I played the first movie-based game on the PlayStation2, and felt it was a slightly sub-par brawler.

0:01 Spidey flits about the walls of New York buildings and watches as various company logos appear on video billboards. Seems like a lot of work just to see a few ads, Spidey.

0:02 Spidey appears crouched and ready in a small band against a grey background. Intense violin-based music completes the title screen. "New Game" is the only selectable option on the menu, so off we go.

0:03 Spidey walks slowly and calmly, head held low, as an etude plays. All around him, there's carnage. He breaks into a run and dives off the roof of a building. "You know what that does to you," says a disembodied voice. "You know how it can change you." Spidey swings around a bit, bounces off some walls and enemies that are loitering around. The camera is set in real tight on his back through it all. "When this is said and done, who will the people remember as their savior?" says disembodied voice No. 2. Man ... this is heady stuff for a comic book game.

0:04 And I'm immediately in control of the "Prelude" mission. A car crashes in the distance and I run off the rooftop to investigate. As I slide down the skyscraper wall, the camera turns 90 degrees to make the wall seem like the ground. Trippy.

0:05 I mash the X button to take out some grey-suited "symbiotes." Very stylish attacks, including some impressive slow-mo on the fourth hit of the combo. You can really feel the impact of all the blows."

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