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Games for Lunch Review: Far Cry 2

Kyle Orland writes:

"0:00 My computer at the time wasn't up to running the original Far Cry. In fact, it probably still isn't up to the task. Still, this Xbox 360 version of Far Cry 2 should allow me to shoot stuff in the jungle at a decent frame rate.

0:01 A handy little poster/map falls out of the game case as I open it. Reminds me of the old The Legend of Zelda for the NES. I always envied my friends for their little maps, which weren't included in my used copy. *Sniff*

0:02 Sure enough, there's a downloadable update available. It installs in record time, though. "Need help? Visit farcry.com/help," says the loading screen. I bet the guide publishers aren't happy about that.

0:03 A conflagration engulfs the screen, then dissipates to show the game title in flames. There's some gentle chanting in the background. I set the brightness and the main menu appears in a field notebook.

0:04 The selectable difficulties are Easy, Normal, Hardcore and Infamous. On Infamous, you aren't allowed to use a crosshair. I'll take Normal, thanks.

0:06 There are seven preset control types, but no option to customize your own. Each button has about 10 functions, though, so I guess I can see the desire to keep it "simple."

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