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Wrath of the Lich King: WarCry's Official Review

Before November 2004, the MMO industry was in a very different place than it is today. Sure, Blizzard had quite the track record and reputation, and had years of experience working with online games, but Battle.net was hardly comparable to a full, genuine MMO. Behind the scenes, the developers were hoping for subscription numbers of a few hundred thousand or so - quite reasonable at the time, given that only the industry frontrunners like EverQuest and Final Fantasy XI dared to dream of breaking one million.

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