Increased processing power is opening up new levels of game experiences. Dual- and quad-core CPUs and even GPUs are becoming the computing standard, and even more power will be available in the future with the many-core Larrabee architecture. But along with this potential comes new development challenges for game studios.
That's where Intel application engineer Orion Granatir comes in. Prior to joining Intel, Granatir worked for independent developer Insomniac Games, where he contributed to the PlayStation 3 titles Resistance: Fall of Man, Resistance 2, and Ratchet & Clank Future: Tools of Destruction, giving him a behind-the-scenes perspective on the rigors of developing a modern triple-A title.