Massively: The Digital Continuum: Social failings of all MMOs

With all the changes and additions in MMORPGs over the years, you'd think there would've been more improvements to how people interact with one another. It's strange to look at arguably the cornerstone of this genre and see the least advancements in relation to other features, but that's seemingly the case.

The visibility of other people who you want to hang out with in a game is of the utmost importance -- even more so is the ability to converse with them. Why even bother playing an MMO for more than a few weeks if you can't grasp the feeling of being around, and interacting with, at least several people on a consistent basis?

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