Kyle Shipley writes:
"Video games are growing up. Well, they're trying to anyway. We used to be content with traipsing through the carefully groomed grounds of the Mushroom Kingdom, guiding pixelated sprites toward a jaggy princess. Maybe this blind escapism is enough: as Super Mario Galaxy showed, sometimes it's fun to play with gravity and not have to worry about economic turmoil or national security concerns. Sometimes, though, we want games to be something more, to illuminate a previously unknown aspect of the human condition the way a great movie or book does. In the last few years, games like Fable and BioShock have featured morality as a core mechanic, while Grand Theft Auto has actively flouted it and many others have avoided the issue altogether. But the real question here is: can games be moral?"