1UP writes: "Fighting games aren't really my shtick, but that didn't stop me from enjoying the last Naruto game I played, Naruto: Ultimate Ninja 3. Though I knew next to nothing about the anime series, I found the fighting system more than competent, and I was surprised at its simple-yet-engaging controls. Unfortunately, this newest Naruto fighter, Clash of Ninja Revolution 2, doesn't rub me the same way. While it's still easy to control, the tacked-on motion controls and chaotic multiplayer make it feel pretty inferior.
Players can opt for more traditional controls via a GameCube or Classic Controller, but Wii Remote-and-Nunchuk is the awkward default option. This control scheme maps all your main attacks to Wii-mote gestures, forcing you to shake the Wii-mote the whole damn time you're in a match. Not only is it physically tiring, but it doesn't make the game any more visceral -- the Wii-mote-swinging merely offers far less control over the amount of strikes you execute. Motion controls are all well and good, but I wish developers didn't force them into games simply because the option exists. "