Canadian outfit 'Blue Castle' have confirmed they are working on Dead Rising 2. This was rumoured last year but this news marks the first solid confirmation that Dead Rising will be getting a well deserved sequel.
One more great title that began life on the 360 but will now be joining the playstation family:)
Perhaps - but as the story says, no platforms announced yet.
Besides, all of PS3s biggest Franchises were stolen from other consoles, so shut up.
well that is what sony gets for stealing metal gear and final fantasy from Nintendo
Common, Metal Gear Solid 4 and Final Fantasy XIII on a Wii? Be grateful that you can play it on a HD console.
Yo r3tard, the Metal Gear was first released on MSX a Microsoft Japan / Sony Console, i mean, if you dont know what u are talkin about, just shut up. The MG for NES was a downgraded gimped version. Such r3tards on this website.
Fix the bloody save system and i'll be happy!
I did not care for the whole "gotta get it done by this time" thing myself. But to a lesser extent I agree with you on the save system as well.
the save system made the game work much better. Games where you just respawn 2 feet from where you were are annoying. They probably will "fix" the save system as well as ruin everything else about the game. I loved the first, but have no interest at all in the sequel. Typical of capcom, they arent even using the same devs or producer... so whats the point of it being a sequel?
YES. Loved the first one. One of my favorite games in recent years. But, 'blue castle', who?
Canadian outfit Blue Castle? Dear god that sounds bad. What do Canadians know about zombies amirite? No srsly, do zombies even exist in Canada? Probably not. lol jk buy ummm I wish Capcom was doing it.
And throw away the annoying time limit!
Im Canadian, there are all kinds of zombies up here... they are always trying to tear down my igloo eh. Anyway, blue castle are only known for sports games so far. There are however a few great Canadian devs like bioware and Ubisoft Montreal.
No one had heard of Media Molecule before LBP... ...so Blue Castle could turn out OK. ...they could also turn out utter sh1t, in which case, forget I even spoke(wrote).
Hey Canadians made Fido, a movie about a boy and his pet zombie. They know quite a bit about zombies!
I don't think this a confirmation. If you read the article it says "our source tells use" and so forth. At the very least it's not an official announcement. In other words, this is still a rumor.
I hear Canada has what you could call zombies. Slow moving, dim witted, mumbling and aimless. They're called american tourist. /jk
It's about darn time! Just revisited the first one last month and enjoyed it more the second time around.
It's coming for 360 that's for sure, but the question is if it's coming to ps3.
theres no confirmation of it coming to the 360, for all we know it could be a DS exclusive
according to OPM (and various other sources) DR2 is bound for all platforms... but does that really come as a surprise? it's Capcom after all the other rumor is that the game is set in a desert village.. which sounds a little too derivative for my taste... i like the whole "crysis in a popular urban environment" idea
well according to capcom they dont do exclusive for 360 nor ps3
unless its for wii
...keep in mind that Capcom has been somewhat in bed with PSN, as well, so I have to think that they will give the PS3 love now with this. They would have to port the original DR for the PS3 (can't remember if they did or not) in order for it to work, though.
logically the one with the most games wins the only thing in the ps3's way is its price. MS has no cards left zerodin. They have actively gone after the sony games but have left themselves short. For every dlc and timed sony has a whole game to compete in shear number. MS are like 'We have this too', 'we have that too' whilst loosing its own identity at the same time. Good for 360 guys and consumers who 'want in' cheap and that is a perfectly legitimate tactic. The problem is what happens when the prices are closer again like they were last year when the ps3 outsold the 360. Sony still has studios to churn out the newer unstealable franchises whilst MS are relying on dlc and timed. Good tactic for the short term mind you but this gen will last for quite some time and im not sure where ms are heading. What im saying is just my observation so dont take it like im stating facts other than the part about numbers of studios. please feel free to explain why you disagree
Personally, I don't really see an issue with 2 platforms having the same games - Not everyone has both consoles at home. I don't see why PS3 or 360 owners should have to go without greats such as Fallout 3, Guitar Hero etc. Each console has it's exclusives - MS has Halo, Gears etc and Sony has Resistance and Killzone. In the end, developers who make games for more than 1 console make much more money than exclusives. And that can only be a good thing for the industry.
but imagine if nintendo came in this gen with the same games as both sony and MS. Luckily they chose a different path whether the 'hardcore gamers' are upset or not. They tried to innovate a little and bring future hardcore gamers into gaming. Game sales are fine enough just being on 1 platform nowadays especially if the game is actually good. I remember the days when we just cared about if the game was fun first not how much it sold. Back then we didnt care about what the devs made but ill admit times have changed on that front. If i put that 'more money' logic to all games then there will be zero exclusives and nothing to differentiate the machines leading us into a period of less innovation and brand character. Im so glad sony chose a different path last gen and this one by channelling money into 1st n 2nd party devs. Some of the better games this gen have been exclusives and they build character imo EDIT dont get me wrong. Id be pissed if we had 3 consoles with the same games. Im glad nintendo chose a different path. I just feel by making a console with the same games as the other there's no need to have both consoles and thats great if you look at it from that standpoint alone but what happens when there are zero 3rd party exclusives left? 1st/2nd party will be the defining reason why people will chose 1 console over the other (and price of course) which is why i feel MS have sold themselves short by using money that could of been spent on creation rather than 'we have that too', dlc and timed.
You hit the nail on the head with your first line.. "but imagine.." Why? This is the real world - I don't want to have to 'Imagine if'.. Imagine if Halo came to PS3 Imagine if Wii could do HD Imagine if Microsoft did a handheld
id buy a 360. Thats the way it should be. Its part of the xbox brand to me. I dont want the ps3 to become a mr mee too. I wont buy a Merc expecting the features of a BMW or vice versa (extreme analogy i know)
short answer: exclusives...
the 360 and ps3 are comparable in power, and microsoft and sony treat third parties about the same. Microsoft doesn't have to steal anything, devs want to expand their target audience not cater to fanboys. In the pre-xbox days sony got alot of third party support because Nintendo is harder for third parties to deal with.
F***. All my fave horror games are being ruined. First Konami killed Silent Hill be giving it to a western dev and now Capcom is doing the same with Dead Rising.
I dunno about that buddy - Dead Space and Left 4 Dead are both coming from western development studios. We all know Dead Space is supposed to be ace, and Left 4 Dead is looking to go that way too. Don't be so defeatest about it - chin up, it could still be good!
I love Dead Space. I'm also a fan of western devs but Silent Hill is a Japanese game in its heart and so is Dead Rising. Sure, they take place in west but they have the classic eastern dev's design and with western devs, even if the new Dead Rising turns out good, it's still not like Dead Rising 1.
I thought Homecoming was the best SH since SH2.
and this is coming from a Silent Hill nut. i own the PS1 original, and 2-Origins on my PS3. i bought Homecoming day ONE, and it sucked. plane and simple. it did some things right with the controls, and the GUI, but the atmosphere was GONE. the very Japanese "WTF WAS THAT??" moments were all gone, but even WORSE, was the fact that EVERY.SINGLE.SCARE was predictable. me and my fiance were literally calling out the "scares" in the game. what made the original Silent Hills work so much, was the unpredictable nature of the scenario and it's enemy encounters. you never knew what was around the corner. even though, in your heightened sense of fear, you SUSPECTED that a monster would jump out at you, when it DIDN'T you were still terrified because you just didn't know. and then, just when you were coming down, BAM, monster attack. even the story in Homecoming lacked the psychological, Jacobs-ladder esque, feel of part 1 and 2. we never got into the character's head, and there was no room for analyzing the events afterwords. in SH2, you were able to form a theory of the events, or read into who characters like Angela, Maria, Eddie, Laura, and even Pyramid head were. Homecoming was generic. while Alex wasn't a bad guy, he wasn't an interesting character. and the whole, "i have to go to Silent Hill to find someone" schtick is pretty damn tired. personally, i'd have rather played an investigative reporter who is looking into why so many god-damned people go to this town and disappear. as the game progresses, he will uncover a lot of the town's sordid history (dating well back into the 1800's, but at the cost of his own sanity, as his inner demons and skeletons start to haunt him. my theory on Silent Hill, the town, and the events of the first four games (in particular 1 and 2, which are the best to me, although i love 3 also), is the town is almost like a purgatory, or even the individuals own personal hell. Pyramid head, for example, had no place in Homecoming. to me, Pyramid head was Jame's punishment for events i won't spoil for those that may not have played the game through to the end. it also explains why the town is different in nearly every game (except for 2 and 3, where the layout was the same, but 1, 2, Origins, The Room, and Homecoming all have different layouts). it shapes itself to suit the individual that is trapped there. also, there wasn't much exploring of the town itself. my favorite part of Silent Hill was wandering the streets, looking for secrets and notes, that further explain the history of the town. we learned NOTHING about Silent Hill, and not much more about Shepherd's Glen. Homecoming had some interesting moments, but it was such a recycling of previous concepts and ideas of Silent Hill, with horribly predictable scares, and what i call, the "Xboxing of gaming," with it's sudden emphasis on combat with a capable protagonist, instead of tense exploration and a feeling of helplessness because the character is an everyman (Harry was a writer, James was, hell, i don't know, Heather was a young woman, Henry was a regular guy), and not some soldier who knows how to use every firearms. confrontations with enemies was something to be FEARED in the previous Silent Hills. not anticipated. i mean, in a real world scenario, why the F*CK would you want to fight these things?? you would RUN. and most of the time, in the early Silent Hills, you WOULD. in Homecoming, you pretty much have to kill EVERY SINGLE ENEMY, because generally, there's no way around it. they follow you into the next room (which is scary), but because ammunition is so sparse at the start of the game, you end up using up quite a few health packs because you CAN'T avoid the confrontation when the room is so tiny, and the enemy is blocking the only way out, and they have an attack that can reach across the room (i'm looking at YOU, smoking creature that shoots unblockable goo at about 100 feet). never mind that melee attacking is generally useless, with the knife being the best weapon in the game THE ENTIRE TIME, as most enemies are too fast for you to effectively counterattack. speaking of counterattacks: COUNTER ATTACKS? in SILENT HILL?? what the f*ck? it's a survival HORROR game! it's not Resident Evil 4. Silent Hill prided itself on not being Resident Evil. it's how it got it's respect from survival horror fans. it was more a horror adventure game, while RE was more of a B Movie action/horror game. Homecoming tries to hard to be action oriented, and it doesn't fit with the SH world. the western developers did this to, once again, appeal to the Xbox 360 Achievement crowd. i mean, how much fun would a "read this amount of notes" Achievement be to get? but a "counterattack this many enemies" is right up their alley. the Silent Hill franchise is dead to me now. it peaked at 2, with 3 being damn good in it's own right, and 4 just being weird, but still tied to Silent Hill in some way (as it focused on Walter Sullivan and his history). Homecoming has almost nothing to do with Silent Hill, as the majority of the time you're in Shepherd's Glenn, and you don't learn anything new about Silent Hill that you didn't learn in the previous 5 games in the series (even Origins). the Siren franchise (well, the new PSN title), is more Silent Hill than Silent Hill. which makes sense, considering that it was CREATED BY the guy who created the Silent Hill series. sorry for the rant, but i'm a huge Silent Hill fan, like i said before, and Homecoming was the biggest disappointment in the series by far. Western devs are most certainly free to mess with their OWN original ideas and concepts(ie, Dead Space = awesome), but they should leave classic franchises alone (well, Metroid Prime was a surprise to us all, but it's an exception to the rule, not the standard).
Well said Figboy. Bubbles for you.
I haven't played homecoming, but i have to say I agree with you, about every frigging thing you said. You happen to mention everything i liked about silent hill, i loved the fact that it was more about the atmosphere than the fighting. I loved that you were allways wondering how you were going to survive. Man I wish they would make a game where you didnt have to kill everything. Mirrors edge is starting to look good to me. Oh and im sure you know this by now but SH 4 was intended to be a stand alone game but got tied to the sirries later on in developement, I have to say between 2 and 4 I cant decide which is my fave, for the story 2 takes it though, I love the psychology behind everything including the monsters, now that was a well thought out game. how ever I played dead rising for an insane amount of hours. almost have every achievement except for frank the pimp and outdoorman, what can i say after the survivor achievements the rest didnt seem hard enough, I would like to see a sequel and that game isnt nearly as hard to get right.
and N4Flamers, yeah, i knew SH4 was supposed to be Team Silent's new survival horror series, but the powers at be said, "hey, Silent Hill is popular, lets slap the name on it and cash in on the SH fans!" i would have preferred The Room being a totally new survival horror series, as i would have accepted it's gameplay more (ie, the invincible ghosts). i hated that they basically shoehorned Silent Hill into the narrative. but oddly enough, it feels more like Silent Hill than Homecoming does, and you don't even GO to Silent Hill in The Room (not really, the outskirts don't really count as going to Silent Hill). i wouldn 't waste my time with Homecoming if i were you, and i regret buying it (i wish i had spent the money on a Dead Space pre-order instead, now THAT game is scary, AND original). i traded it in, but for half of what i paid for it. so i'm REALLY pissed off about it. waste of $64. even the new Alone in the Dark on the PS3 is better, and that game sucks too.
Good, I enjoyed the limb shredding first part.
I enjoyed the 1st DR...lets hope they bring this one over to the PS3...
lol can't wait
it just came at a good time for 360 owners
much more interesting then gears of war, heck its still my favorite game this gen.
was a flawed, but overall great game. Definitely deserving of a sequel.
it wasn't flawed, it was perfect the way it was. The so called "flaws" were done purposely and made it feel like you actually had to hurry instead of npcs just telling you that you had to hurry. It also punished you for screwing up unlike most modern games. Because of these unique traits, I liked this game much more than I otherwise would have. Unfortunately, I'm sure the sequel will contain none of these traits.
I know that the designers made the game the way they wanted, but sometimes that may not be the best thing in the end. Were some things a bit annoying to me? Yeah. But even still, I will say that it was one of the best games I had played during that time. No game is perfect, and this one surely wasn't. But I'm not trying to knock it at all. I loved it. But I understand what you're saying, and appreciate your opinion.
Heartbreakingly, it'll suck because its NOT a Capcom game, Blue Castle is a fing Baseball game developer for christ sake.......
Starting-up the FUD straight-off are you? You havent seen a single stich of info yet.. FFS.
Ill get this game if it come out for PS3, 360, or PC. If this game goes to the wii then ill just have to play left 4 dead that much longer.
Been waiting for a sequel, hope they add co-op this time around.
and so good co-op play is definitely in order for Dead Rising 2. To have anything less would be hugely dissapointing.
I never had problem with the save system. Being able to save at any time makes some games to easy.
So allow the save anywhere option, and those that don't feel it allows them to be 'Hardcore enough' just don't have to use it. Everyone pays the same amount for the game and should have equal accessibility. If it's achievements you're worried about, they could have them set up in a way to award a player for using autosaves only and not user-saves. I personally don't care if someone doesn't work as hard as I do for the same achievement. It's not what my self esteem and self worth valuation are built around. Games are about having fun. Some people don't consider playing the same 20 minutes over and over to keep getting killed at the same bottleneck/boss/sub boss etc., rewarding. Some of us don't mind. But when a game can frustrate a person to the point of sailing the controller through the TV, where has the fun gone?
good game its will be on ps3/360 or ps3/360 and wii for sure . did capcom say no more exclusive
on Wii = even more reason not to buy it.
please no more escort save people missions! no more otis with the radio calling every minute to tell you where your at or someone else is.
and they were simple since they npcs had guns, unless of course you were saving all the people you didn't have to save... Even so, give npcs a gun, they never run out of ammo and shoot anything near them.
Make it a "non-timed" game and this will be a great buy for me. Like that we can take our time exploring without worrying about how much time we got left.
Seriously dont even think of doing as many cut scenes or that retarded save system again and you might have a really great game. Look forward to it on either console. Think it would run better on the Ps3 if they took the time to code it right. Otherwise if its a port will be better on 360. Or maybe another 360 exclusive in which case I just might pass because exclusives are BS.
Let's wait to see some media before we judge. Considering surprises by Media Molecule and EA (Dead Space), I have learned not to judge a developer prematurely. Besides, I don't think when they graduate programming school they assign them to a specific genre for their careers.
The first Dead Rising sucked and i'm sure this one will too so I will be passing on this mediocre game regardless of what console it's on.
This is NOT good for the boys in Redmond. They're losing exclusives left and right while Sony is racking up GOTY exclusives.
no capcom has stated that they will no longer do exlusive for PS3 and 360, so the 360 is not losing this because it was never exclusive to it
third party publishers are releasing exclusives left and right on the ps3?
'no capcom has stated that they will no longer do exlusive for PS3 and 360, so the 360 is not losing this because it was never exclusive to it' Is FFXII coming to the 360 a lost exclusive for the PS3 or does the same logic apply? Was Dead Rising a console exclusive, or could it be purchased for any console? So while you're saying DR2 is not a lost exclusive because it never was going to be, the game may not be lost, but the franchise surely is.
is that targgeting me? cause that quoting me
Excuse me but that report looks like just another rumor for now. I see nothing official that confirms anything.
"The source said: "Everyone's really excited; the team has obviously seen the rumours and it's been hard to keep quiet, but they can't wait to show off the game."" It's a source, yes because they do not want to lose their job/relationship with the developers, or its a planned leak, but this is Eurogamer, and if they have a history of making shi- up than you have the right to say this is a rumor, but c'mon now. Can't always wait to hear from "the Man" Watergate was a rumor too....
Maybe that's good enough for you but it isn't for me. Confirmed means the company announces it and says it's happening. Until then it is nothing more than another rumor.